Thu Oct 9 04:38:55 2025 (*097dfbf6*):: amazing https://x.com/janusch_patas/status/1975811817390960684 +public! *** MrNeRF (@janusch_patas) on X *** Human3R: Everyone Everywhere All at Once Note: I recorded the video from the interactive demo on their project page (linked in the comment below). Abstract (excerpt): Human3R jointly recovers global multi-person SMPL-X bodies (“everyone”), dense 3D scenes (“everywhere”), and *** […]
Tue Oct 7 20:28:43 2025 (*097dfbf6*):: https://radiancefields.com/inside-rodeo-fx-s-use-of-gaussian-splatting-for-hbo-s-dune-prophecy +public! *** Inside Rodeo FX’s Use of Gaussian Splatting for HBO’s Dune: Prophecy – Radiance Fields *** The Splats Must flow. *** radiancefields.com
Sun Oct 5 22:00:08 2025 (*097dfbf6*):: https://ankachan.github.io/Projects/OGC/index.html +public! *** Offset Geometric Contact *** Penetration-free for Free — OGC gives you real-time penetration-free simulation. *** ankachan.github.io
Sun Oct 5 21:00:04 2025 (*097dfbf6*):: https://x.com/AnkaHeChen/status/1974366743834603765 +public! *** Anka He Chen (@AnkaHeChen) on X *** Penetration-free for free, you need OGC. I released the code of our SIGGRAPH 2025 paper: Offset Geometric Contact, where we made real-time, penetration free simulation possible, with @JerryHsu32 @zihengliu @milesmacklin @YinYang24414350 @cem_yuksel Page: *** X (formerly Twitter)
Sun Oct 5 20:27:11 2025 (*097dfbf6*):: gaussian splats are cool https://superspl.at/ +public! *** SuperSplat – The Home for 3D Gaussian Splatting *** Edit, publish, share and browse 3D Gaussian Splats with the open source SuperSplat platform. *** SuperSplat
Sun Aug 17 18:13:07 2025 (*097dfbf6*):: beautiful https://x.com/sweriko/status/1957056442151629249 +public! *** Erik (@sweriko) on X *** no animations or shaders, just a single 8bit image and color cycling. made for 30+ year old hardware *** X (formerly Twitter)
Thu Aug 14 02:01:13 2025 (*097dfbf6*):: https://x.com/BaslaelWorkneh/status/1955306171289440750 +public! *** Basketo (@BaslaelWorkneh) on X *** Fundamentals of Computer Graphics. Pdf in the comment section. *** X (formerly Twitter)
Tue Jun 24 04:20:03 2025 (*097dfbf6*):: beautiful work. 21 years ago I wrote a program that rendered a procedural, animated tree waving in the wind. This was only a dream then https://x.com/HighlandKe26288/status/1937116603851690186 +public! *** Highland Keep (@HighlandKe26288) on X *** Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. […]