Graphics

cvcGL · WebAssembly examples
guest@cyberpcangel:~/graphics$ ls demos/ 

Real-time C++ graphics running in your browser through WebAssembly — the libcvc cvcGL scene graph, the same engine CyberPC Angel uses for scientific visualization. These are the multi-threaded builds: the simulation runs on a Web Worker that shares memory with the renderer, so a sim step never blocks a frame.

lsystem_forest โ€” a procedural island of L-system trees under a drifting cloud

lsystem_forest

Fly over a procedural island: L-system trees swaying in the wind, a travelling-wave sea and a GPU ray-cast cloud volume, with shadow maps and a free orbit/fly camera. 100% procedural — nothing is downloaded.

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nav_city_swarm โ€” hundreds of coloured vehicles crossing a foggy procedural city

nav_city_swarm

800 vehicles cross a foggy city with no global plan — the GRL-SNAM reactive swarm on the cvc::nav runtime (no Python, no libtorch). Tune agents, fog and belief live, then Apply / Restart to watch shared belief beat private belief on the same city.

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nav_fog_ghost โ€” an agent detouring a phantom wall, fog cone and belief grid on the ground

nav_fog_ghost

Fog of war: a vehicle detours a phantom wall its stale map shows but reality lacks, then erases it cell by cell as its sensor clears the ground. Switch between three limited-belief scenarios — ghost, dynamic and traffic.

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Last updated 2026-08-22 19:48 UTC ยท libcvc 4dc1bfcc6ddf